Diablo 3 Preview by The New York Times

I’m a huge fan of reading gaming-oriented articles on The New York Times for a variety of reasons, but mostly because there is always a particular spin to give gaming some “credit” to an audience that may not otherwise care. In your typical game preview, such as those of IGN or elsewhere, the author will divulge all the gory details of the experience and reference a plethora of other popular titles while creating a comparison of mechanics and the developer’s prowess in their execution. The New York Times, on the other hand, often makes no reference to other titles and instead relates the workings of a game to more audience-oriented references, such as businesses and world events.
Once Diablo III arrives, millions of players will generate items of randomized treasure every day. That can make eBay look like a flea market.
Notice the author did not say, “That can make World of Warcraft’s auction house look like a flea market.”
On a separate notion, major publishers and studios are often immediately introduced as “game changing,” “massively profitable,” or in this case, “world’s most accomplished and prestigious developer.” Why? Because you need to give the audience a reason to read an article they may not necessarily find interesting otherwise. No matter what industry you’re interested in, if you follow business you’re always interested in who is doing what the best and how they are doing it — a perfect way to entice NYT readers to a video game article. The New York Times’s angle is not a bad thing by any means, it’s just significantly different from the rest of the “video game review and preview” sites out there — and to be honest, it’s a nice change of pace.
Diablo 3 is a title that almost any nostalgic gamer can be intensely excited about and from my experience at BlizzCon 2010, we’re all in for a treat. Read the Diablo 3 Preview by The New York Times here.



